Final renders of my torso sculpt.
I
also searched for inspiration elsewhere, not only looking at diagrams of the
bone and muscle structure but looking at 3d sculpts of what other artists have
done, of course this is years of practise and I can only
admire their abilities, with the three images below the muscles and bones are
really clear for us to see and they just look great and helped me when looking
back at reference. Although I didn't use this as much because I know quite a
lot of artist aren't perfect and there are mistakes which is why
I used diagrams as my main reference.
Here are a few selected reference I found myself, I mostly used the ones provided however I will not post them on many on here just the four main ones.
To begin with I had never done any sculpting before, I had looked into it a little and saw other peoples work but it just looked too complicated for me, they is so much detail and human anatomy knowledge needed to know to get it all right, so I looked forward to what this module could bring.
It took me a little while to get used to the program Zbrush, the interface is very weird and I wasn't sure where all the functions were but after week 3 I got the hang of it and began doing the tasks in class with more confidence.
As the weeks went on I started looking at the reference provided and looking into where everything fits in and connect, all the bones and muscles, and learning their names and how they are formed on the human body, it was much easier to understand when doing a bit on learning on this and really helped a lot as I knew what I was sculpting on the body and not just putting lines in anywhere.
So when starting to sculpt the torso I worked from the lowest subdivision level and worked my way up, it is better this way because if I started from a high level with too much detail the sculpt would end up lumpy and not look good at all, it is better to do it in sections, when I couldn't put any more detail in I divided it to the next level.
I began marking down the upper body, starting with the stand-out landmarks such as the clavicle, then I could work my down to the pecks, deltoids and abs. Also marking down the main landmarks on the back such as the scapula and trapezius and the lower body. After I worked on the deltoids, as the whole arm wasn't needed I could focus on the shoulder more and the same with the legs, just the top of the thigh was needed for submission. The most difficult part for me were the getting the lower back right as well as the abs, I am happy with my results but could have added more detail in on these places. The sternocleidomastoid (neck) was a little difficult to keep added detail in, I found it quite hard to get right but got their in the end.
The process was quite easy but time consuming and took a lot of patience, but once I got into it I started to enjoy sculpting more and is something I would like to do to add detail to my environments. I am not so sure about going further in character studies as a career. So with the process it was simply added on and smoothing it out, I mainly used the clay builder brush and smoothed it out to produce the final results. If I had more time I would have added in details such as scars pours..., something to give it more detail and stand out more.

















































